This tutorial series is split into three parts: This tutorial series is based on an excellent demo project written by Sergey Tikhonov that demonstrates how to implement some of the trickiest features of Tiny Wings. Including you guys! You guys said you wanted this tutorial updated – well you want it, you got it! :] The hills and their textures are dynamically generated, and the game uses Box2D physics to simulate the movement of the bird.ĭue to the popularity of the game and the cool technical tricks within, a lot of developers have been curious about how things are implemented. Tiny Wings is an extremely popular game by Andreas Illiger involving a bird who tries to fly by catching a ride on hills.Īt first glance, the gameplay of Tiny Wings looks very simple, but there are a lot of tricks going on under the hood. (original post by Ray Wenderlich, update by Ali Hafizji). Learn how to create a game like Tiny Wings with Cocos2D 2.X in this tutorial series – including dynamic terrain generation and game physics!
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